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treasARhunt: Creating an Augmented Reality treasARmap

11/9/2018

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I've been playing around a bit with using HP Reveal Studio (formerly Aurasma Studio) to created Augmented Reality resources, such as interactive game boards and conference posters. For Mobile Summit 2018 and the 17th World Conference on Mobile and Contextual Learning (mLearn 2018), I developed a workshop on how to use HP Reveal Studio to create an AR treasARmap. That's a magic treasure map that appears blank for my students, until they scan it using the HP Reveal (formerly Aurasma) app using their mobile devices. What they see when they scan the blank map is something like the image below, where the pieces of the map slowly reveal themselves.
Picture

The QR code and URL on the image above will take you to the companion resources that I created for the workshops. But, since I've had a lot of requests for this, I've put together this blog post to bring everything together into one spot, and show how I created the AR treasARmap.

About treasARmap

The treasARmap map was created using the Canva free online poster and infographic creation suite. It was then "augmented" using a free HP Reveal Studio account. This is what the final product looks like:
Picture
Accessing the Hidden Treasure Map
Picture
To access this augmented reality "treasARmap," install the HP Reveal (formerly Aurasma) AR app on your mobile device. Launch the app, point your device at the image below, and click on the AR objects to follow a team's path to the finish line!

Get the App
Picture
Picture
Follow Rob Power, EdD on HP Reveal
  • Launch the HP Reveal app
  • Click on the "search" (magnifying glass) icon
  • Search for Rob Power, EdD 

Step 1: Making a treasARmap Poster

Picture
You can make a treasARmap map poster using any graphics editing tool. Perhaps one of the simplest to use is PowerPoint. However, the Canva free online poster and infographic creation suite was used to create the map poster for treasARmap. The following video shows how Canva was used to create the map poster.

Do It Yourself
treasarmap_resources.zip
File Size: 8540 kb
File Type: zip
Download File

  • Find or create a background pattern for your treasARmap poster.
  • Create an account at Canva (if you don't already have one).
  • Upload your poster background into Canva.
  • Use Canva to create the static text and images (the non-Augmented Reality components that will always be visible) on your treasARmap.
  • Save your treasARmap in Canva.
  • ​Export a copy of your treasARmap poster as an image file (.png or .jpg).
Additional Useful Tutorials

Step 2: Augmenting Your treasARmap

Picture
​You can use the free HP Reveal Studio (formerly Aurasma Studio) to created your Augmented Reality Layers on your treasARmap. The following video shows how to get started by adding the treasARmap poster you created in Canva to the HP Reveal Studio, and how to add basic "layer" images with simple user interactions.

Adding Delays and Conditional Triggers
This video shows how to add timer delays to your trigger images, and how to set layer images so that they remain hidden until the user performs specific actions.
Creating Branching Triggers
In this video, we build upon the conditional triggers concept, and use layer images to create branching scenarios for users.
Do It Yourself
  • Login to HP Reveal Studio (or create an account, if you do not have one yet).
  • Create a new "Aura" by uploading the treasARmap poster background that you created in Canva.
  • Add 3-4 "layer" images to your treasARmap "aura."
  • Try adding the following actions to your "layer" images:
    • Have one layer trigger a YouTube video.
    • Have one layer link to a Google Form.
    • Have all but one of your layers "hidden" when your treasARmap is first scanned.
    • Add a delayed "trigger" to one of your layers, so that it appears at a set time after another layer.
    • Add a "trigger" to one layer, so that when it is clicked, one or more of your other layers appear.
    • Create a "branching trigger," where two layer images are visible, and the map changes (with different additional layers appearing) based on the trigger layer selected by the user.
  • Save your completed treasARmap.
  • Preview your completed treasARmap, and download the "target image." Give it an appropriate filename!
  • Open the image you downloaded, and test it using the HP Reveal app!
Additional Useful Tutorials

Share Your treasARmap

I'd love to see what you come up with playing around with the concept of creating AR treasARmaps, or other AR resources for your teaching and learning! I've set up the following Padlet wall as a spot where participants in the treasARhunt workshops can share their completed projects... but feel free to post yours, as well. (Just be sure to include a note as to "who" we need to follow using the HP Reveal app to bring your treasARmap to life!)

Made with Padlet
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Still Banning First, Asking Questions Later...

6/11/2018

1 Comment

 
I seem to have occasion to repost my most viewed blog post to date once every few months, as the discussions around blanket bans on mobile devices in schools rear their ugly heads once again. This time, it's talk from the newly elected Progressive Conservative government in Ontario, Canada, who are placing a blanket ban on mobiles on the table as part of their incoming platform (Flanagan, 2018). (A few months back, it was the blanket ban on cell phones in schools in France (Willsher, 2017).) So... here it is again... reposted here so that this March 2016 post from my old blog site, the xPat_Letters Blog, has a new home (and new context) here on the brand new Power Learning Blog.

Ban First, Ask Questions Later... The Problem with Calls to Ban Mobile Devices (updated)
(originally posted March 2, 2016)

I read the article Schools that Ban Mobile Devices See Better Results on the bus this morning. It is from May 2015, but someone had reposted the @guardian piece to my @Twitter feed. From my perspective as a mobile learning researcher, it presented troubling research findings:
"Effect of ban on phones adds up to equivalent of extra week of classes over a pupil’s school year" (Doward, 2015)
But, they’re not troubling for the obvious reason presented in the story. The premise of the story (and the research on which it was based) was that mobile devices are distracting students to the level of significant lost instructional time. And if schools want to see better test scores, then they had better start banning mobile devices. No. This is not the problem.

A blanket ban on mobile devices because they distract learners is just the latest in a centuries-old trend of resisting technological change out of fear of the unknown. Steve Howard (2012, July 14) pointed out that as far back as 1815 a school principal fought against the introduction of paper and ink, and lamented that:
Students today depend on paper too much.  They don’t know how to write on a slate with­out get­ting chalk dust all over them­selves.  They can’t clean a slate properly. What will they do when they run out of paper?
If we want to leverage new technologies to enhance learning experiences and bridge current inequities in the classroom, then we cannot succumb to knee-jerk reactions to alarmist statistics. As Homer Simpson once said:
People can come up with statistics to prove anything, Kent! 14 percent of all people know that.
(Source: METTL, 2015)
What IS troubling with this story (and research) are the questions that were NOT asked. The research shows an increase in achievement across ALL schools that have banned mobile devices versus ALL schools that allow them. BUT, no attempt is made to look at schools that actually plan for mobile technology integration. It could be that the majority of the schools polled have no such plans, in which case the argument that mobile devices only serve to distract students is likely true. But what of schools that have coordinated their technological infrastructure and pedagogical strategies to leverage mobile devices within the curriculum?

I have predicated my mobile learning research to date on the problem that teachers and schools are the barriers to effective integration of mobile technologies because they lack confidence in the technology. The problem is NOT that mobile devices are allowed into schools. The problem is that we are not preparing teachers and schools for an environment of ubiquitous access to technology. From my dissertation (Power, 2015, p. 11):
Ally (2014) noted that teacher training continues to be based on an outdated education system model that does not adequately prepare teachers to integrate mobile technologies into teaching practice. Lack of training in the pedagogical considerations for the integration of a specific type of technology can have a negative impact upon teachers’ perceptions of self-efficacy (Kenny et al, 2010).
Technology will never replace good teachers. But technology can make good teachers better. Better teacher (and school) preparation will enable educators to make instructional design decisions that incorporate technology, and increase student engagement and access to learning opportunities and resources. My research has shown that professional development focused on scaffolding technology integration in the context of desired learning outcomes and appropriate pedagogical decisions does increase teachers’ interest and confidence in using educational technology. If teachers are interested, and plan how they will leverage technology in the classroom, then distraction will decrease and learning will improve.

However, preparing teachers to leverage educational technology is not enough. We must also prepare students. Yes, if you let students who have had no guidance access mobile devices, then there is huge potential for them to be distracted. But, if you teach them digital citizenship and responsible use, there is less likelihood of distraction. And they will be better prepared for a world with near universal technology permeation. You cannot teach digital citizenship or responsible technology use with black and white policies of either banning all devices, or letting them all in. Unfortunately, the information technology support departments (and bureaucracies) of too many school systems (and higher education institutions) still operate with Acceptable Use Policies, which explicitly detail what is permissible and what is not. In contrast, Responsible Use Policies focus on making appropriate decisions about when and how to use technology. (Joe Countryman, Mary-Ann Vardakas & Melissa Taffe did a presentation on this, and prepared a wikipage about it for a Problem-Based Learning activity in the Digital Tools for Knowledge Construction course I teach at University of Ontario Institute of Technology.)

Before policy makers, or the public at large, jump to the conclusion that the statistics presented in the Guardian (and also on CNN) point to the need for an outright ban on mobile devices in education, a number of questions should be considered:
  1. How do students perform at schools that have planned for mobile technology integration?
  2. How do students perform in classes where teachers have been prepared to make effective educational technology integration choices?
  3. What factors are creating barriers to effectively leveraging mobile technologies in the schools polled in this research? And what can be done to overcome those barriers?
I do not think that the key to improving learning in schools is to ban access to technology, as the Guardian story would lead readers to conclude. Rather, I see the issues raised by this story (and research) as lending support to the need for more research and funding to support planned approaches to educational technology integration. To solve these problems, and the issues raised in the Guardian story, we need to:
  • Better prepare teachers to integrate technology in teaching and learning practice
  • Teach digital literacy and digital citizenship
  • Adopt Responsible Use policies
References
Ally, M. & Prieto-Blázquez, J. (2014). What is the future of mobile learning in education? Mobile Learning Applications in Higher Education [Special Section]. Revista de Universidad y Sociedad del Conocimiento (RUSC), 11(1), 142-151. doi http://doi.dx.org/10.7238/rusc.v11i1.2033

Countryman, J., Vardakas, M., & Taffe, M. (2016). Acceptable use policies. Retrieved from http://educ5101jmm.pbworks.com/w/page/104432989/PBL%201%20-%20Group%204%20-%20Acceptable%20Use%20Policies 

Doward, J. (2015, May 16).  Schools that ban mobile phones see better academic results. The Guardian. Retrieved from http://www.theguardian.com/education/2015/may/16/schools-mobile-phones-academic-results

Flanagan, R. (2018, May 30). PC platform includes ban on cellphones in schools. CTV News Kitchener. Retrieved from kitchener.ctvnews.ca/pc-platform-includes-ban-on-cellphones-in-classrooms-1.3952316#_gus&_gucid=&_gup=twitter&_gsc=Qi5DSUU

Howard, S. (2012, July 14). The ruin of education in our country – A positive thing [Web log post]. Retrieved from https://stevehoward999.wordpress.com/2012/07/14/the-ruin-of-education-in-our-country-a-positive-thing/

Kenny, R.F., Park, C.L., Van Neste-Kenny, J.M.C., & Burton, P.A. (2010). Mobile self-efficacy in Canadian nursing education programs. In M. Montebello, V. Camilleri and A. Dingli (Eds.), Proceedings of mLearn 2010, the 9th World Conference on Mobile Learning, Valletta, Malta.

METTL (2015). The Homer Simpson guide to online assessments [Web log post]. Retrieved from https://mettl.com/blog/2015/08/the-homer-simpson-guide-to-psychometric-assessments/

Power, R. (2015). A framework for promoting teacher self-efficacy with mobile reusable learning objects (Doctoral dissertation, Athabasca University). Available from http://hdl.handle.net/10791/63

Power, R. (2016, March 2). Ban First, Ask Questions Later... The Problem with Calls to Ban Mobile Devices. [Web log post]. The xPat_Letters Blog. Available from 
http://robpower74.blogspot.com/2016/03/ban-first-ask-questions-later-problem.html

Willsher, K. (2017, December 11). France to ban mobile phones in schools from September. The Guardian. Retrieved from ​https://www.theguardian.com/world/2017/dec/11/france-to-ban-mobile-phones-in-schools-from-september
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    Power Learning Solutions: The Power to Access the World

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    Rob Power, EdD, is an Assistant Professor of Education, an instructional developer, and educational technology, mLearning, and open, blended, and distributed learning specialist.
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  • Home
  • About
    • About Us
    • Client Services
    • About Rob Power >
      • Meet Rob Power
      • CV
      • Leadership and Project Management
      • Research Background
      • Teaching and Instructional Design
      • Other Credentials
      • Artist Gallery
    • In the News
    • Social Media >
      • LinkedIn
      • Twitter
      • YouTube
    • Contact Us
  • Publications
    • Academic Publications
    • Blog
    • Books >
      • Blended Langauge Learning: Evidence-Based Trends and Applications
      • eLearning Essentials 2020
      • Everyday ID
      • Handbook of Mobile Teaching and Learning (2nd Edition)
      • IAmLearning
      • ID and Tech for Rapid Change
      • ID and Tech Vol 2
      • Mobile and ubiquitous learning: An international handbook
      • Operating System Fundamentals
      • Seamless Learning in Higher Education
      • Seamless Learning in Higher Educaton vol 2
      • Technology and the Curriculum: Summer 2018
      • Technology and the Curriculum: Summer 2019
      • Technology and the Curriculum: Summer 2022
      • Thriving Online: A Guide for Busy Educators
      • Fiction
    • Conference Presentations
    • Power Learning Daily News
  • Courses
    • Higher Education
    • K12
    • Open Courses
    • Professional Development
    • Digital Accessibility Webinar
  • Resources
    • Augmented Reality
    • BOPPPS-IT 2.0
    • CNIE
    • CSAM
    • Digital Accessibility
    • IAmLearn
    • IABL
    • ID Resources
    • Interactive RLOs
    • mLearn Conference Series
    • mLearn 2013
    • mLearning Vodcasts
    • mTSES
    • PETL
    • Videos
    • WebQuests